After the drum sequencer, it was time to move on and try to build new features:
Lately i’m fascintated by the various designs of User Interfaces in VR. Tilt Brush by Google is a good example of that.
Virtual Reality is still relative new and claiming to be a UI design expert for virtual reality is ridiculous naive. I still have a long way to go before i can say that i can understand the almost endless possibilities of UI design in VR.
With the rise of plenty music software, more and more artist prefer to use external controllers (often piano keyboard on a computer). These controllers allow you to use both hands, when playing the virtual software. This is exactly what i also wanted to achieve during this test case in Virtual Reality. Being able to modify the sound, trigger and adjust different parameters with both hands at the same time.