Instagram Story with basic Character Rigging
[ylwm_vimeo width=”720″ height=”720″]163522959[/ylwm_vimeo] [beginrw /] [sixcl] When a modeler finishes building a character, it’s a static 3D mesh, almost like a sculpture. Before a 3D character model can be animated, it must be bound to a system of joints and control handles, so that the animators can pose the model and bring it to live. Doing so, is what we call “rigging”. [/sixcl] [sixcl] Character rigging is a very tedious process. It requires creativity, precision, and an eye for detail. A character rig can range from simple and elegant to staggeringly complex. I started with a basic walkcycle, followed with a jump, and added more pose variations. Follow me on Instagram for more audio-visual exercises. [/sixcl] [endrw /] [ylwm_vimeo width=”720″ height=”720″]163525124[/ylwm_vimeo] Jump! [ylwm_vimeo width=”720″ height=”720″]163568580[/ylwm_vimeo] Sitting down… [ylwm_vimeo width=”720″ height=”720″]163568471[/ylwm_vimeo] … And waiting … [ylwm_vimeo width=”720″ height=”720″]163525786[/ylwm_vimeo] Loosing patience