Isometric 3D
[beginrw /] [sixcl] Above renders in the Isometric projection, camera rotations needed to achieve this perspective are 35,2° and 45°. The term “isometric” is often mistakenly used to refer to axonometric projections in general. “In fair Verona, where we lay our scene…” is how Shakespeare unfolds the story of Romeo and Juliet. This brought me to the idea to create a stage for TomyTones, rather than starting from a linear storyboard. This allows me to try out all kinds of virtual camera positions. [/sixcl] [sixcl]Tools used: – Maxon Cinema4D – Adobe Photoshop – Adobe After Effects[/sixcl] [endrw /]