Music in Virtual Reality

As a Tech Artist you often need to learn by doing, trial and error is the only way for me to get anywhere, stubbornly banging my head against the wall until it’works.
Step by step, drip by drip, i’m carving my path by focusing on what matters, not what’s on everybody’s mind. Because by the time you try to chase the urgent thing, it’s too late.

Sound design in VR space was the next logical step, after my first results in the 360 world (read more about it some of my previous articles).
Create music in VR space, and find out more about the unique charactaristics and get an idea of what kind of new creative results it has to offer .

Project Scope
– keeping music parts in sync with each other without MIDI (based on timing and sound sample rate)
– place the sounds on objects in VR space, does what i see match with what i hear?
– look at behaviour of visual animation speed vs audio respons time
– try traditional mixing techniques (dynamics, grouping,….), does it add extra value?
Keep in mind that i’m not a gadget freak, at this moment i’m still using only the cheap Google Cardboard. I don’t feel like investing in costly technology before i know it is feasable to do so in our business.