Archive 2017: Music in Virtual Reality

Unity, iOS and Card Board

Project Scope

– keeping music parts in sync with each other without MIDI (based on timing and sound sample rate)

– place the sounds on objects in VR space, does what I see, match with what I hear?

– look at the behavior of visual animation speed vs audio response time

– try traditional mixing techniques (dynamics, grouping,….), does it add extra value?